local assets_path = "gfx/game/"
local board_w = 480
local board_h = 480
local cell_wh = 80

local board_start_x = 487
local board_start_y = 61

local sprites = {bg="bg.png", box_1="box1.png", box_2="box2.png", box_3="box3.png", box_2_v="box2_v.png",
					  box_3_v="box3_v.png", hero="hero.png", hor_wall = "h_tr_l.png", vert_wall = "v_tr_l.png"}

local systemEvents = {}

local bg = director:createSprite(0, 0, assets_path..sprites.bg)
--local v_wall = director:createSprite(board_start_x - 3, board_start_y, assets_path..sprites.vert_wall)
--physics:addNode(v_wall, {type="static"})
--local h_wall = director:createSprite(board_start_x, board_start_y - 3, assets_path..sprites.hor_wall)
--physics:addNode(h_wall, {type="static"})
local box = director:createSprite(board_start_x + 100, board_start_y, assets_path..sprites.box_2)

--physics:addNode(box, {})

physics.debugDraw = false